Chris Davis
Writing about whatever I find interesting.
The Golden Years of Graphics If you ask me, the golden years of real-time graphics were the stretch where the original Xbox was winding down and the Xbox 360 was coming on the horizon. DirectX 8 and its Shader Model 1.x were handing the torch to DirectX 9, first with Shader Model 2.0 and then the big one, Shader Model 3.0. It wasn't just that the hardware got better. Developers had finally learned how to squeeze every last drop out of the hardware they already had. Some of the most impressive ... read more →
I've been keeping something to myself for over 20 years. Time really does fly fast when you're having fun. How it started My fascination with real-time graphics has been with me for as long as I can remember. I must have been 11 years old when I played my first real-time 3D game on my family's home computer. I remember countless hours playing Midtown Madness with the Sidewinder wheel that my parents got me for Christmas. Or maybe it was my birthday - I don't remember - but I do remember being ... read more →
This is the first post on my new blog. I started this as a place to write about whatever I happen to find interesting.... ideas I'm turning over, things I'm learning, and the odd "random fact" I thought may be worth sharing. I'm not promising a theme or a schedule. If a thought is interesting enough to write down, it'll probably end up here. If you're reading this: thanks for stopping by. More to come. — Chris read more →