Posts tagged with 'SplinterCell'
The Little Engine That Could - Shadows are kind of the whole point
The Golden Years of Graphics If you ask me, the golden years of real-time graphics were the stretch where the original Xbox was winding down and the Xbox 360 was coming on the horizon. DirectX 8 and its Shader Model 1.x were handing the torch to DirectX 9, first with Shader Model 2.0 and then the big one, Shader Model 3.0. It wasn't just that the hardware got better. Developers had finally learned how to squeeze every last drop out of the hardware they already had. Some of the most impressive ... read more →
My 20 Year Old Secret - Part 1
I've been keeping something to myself for over 20 years. Time really does fly fast when you're having fun. How it started My fascination with real-time graphics has been with me for as long as I can remember. I must have been 11 years old when I played my first real-time 3D game on my family's home computer. I remember countless hours playing Midtown Madness with the Sidewinder wheel that my parents got me for Christmas. Or maybe it was my birthday - I don't remember - but I do remember being ... read more →